thanks... I'll look into this. I guess it should use the same exception as before.
cheers, On Tue, May 12, 2009 at 11:32 PM, Bo Jangeborg <b...@softwave.se> wrote: > I have a font loading routines that automatically looks > in different directory's for the font to load. > If the font isn't present in the current build I now > get a RuntimeError, whereas I before got an IOError. > If this is by design you may want to add that to > "what's new". > > try: > font_object = pygame.font.Font(fullname, self.size) > done = True > except IOError: > continue > except RuntimeError: > continue > > > Bo) > > Btw, thanks to all that keeps working on pygame. >