Just a word on display lists. If the display lists are executing as you're making them, use GL_COMPILE instead of GL_COMPILE_AND_EXECUTE. Of course, multiple threads might still be causing that problem...
- [pygame] Python threads, pygame, and pyopengl Zack Schilling
- Re: [pygame] Python threads, pygame, and pyopengl Brian Fisher
- Re: [pygame] Python threads, pygame, and pyopengl Zack Schilling
- Re: [pygame] Python threads, pygame, and pyopengl René Dudfield
- Re: [pygame] Python threads, pygame, and pyope... Ian Mallett