Hmmm... I'd rather not mess with my SDL build at the moment. I'm going to write a joystick test in C some time today (or this weekend), to make sure it *is* SDL. It's odd that current SDL games are still working with joysticks.
cu, On Thu, May 14, 2009 at 7:19 PM, René Dudfield <[email protected]> wrote: > hi, > > It's pretty easy to build packages from source into debs... > http://www.debian.org/doc/manuals/apt-howto/ch-sourcehandling.en.html > > If you'd like to go ahead... I can make some mods to SDL, send them to you, > so you can build the libsdl .deb and let me know what the debugging info is. > > > cheers, > > > > > > On Fri, May 15, 2009 at 9:47 AM, René Dudfield <[email protected]> wrote: > >> hi, >> >> definitely looks like a SDL/ubuntu issue... >> >> Could be good to add some printf's into the SDL source to see where the >> problem is. >> >> Do you know how to compile custom source debs? I'm on Jaunty... so not >> sure how to make debs for intrepid. Or do you know how to install SDL from >> source? >> >> >> cu, >> >> >> >> >> >> >> >> On Fri, May 15, 2009 at 9:04 AM, pymike <[email protected]> wrote: >> >>> Here's the feedback: >>> >>> >>> joy.get_numhats() >>> SDL_JoystickNumHats value:0: >>> 0 >>> >>> joy.get_numaxes() >>> 6 >>> >>> joy.get_numballs() >>> 0 >>> >>> >>> >>> Anything else I should check? It reads button presses, but won't >>> recognize sticks or hats. >>> >>> -- >>> - pymike >>> >> >> > -- - pymike
