Hmmm... I'd rather not mess with my SDL build at the moment.

I'm going to write a joystick test in C some time today (or this weekend),
to make sure it *is* SDL. It's odd that current SDL games are still working
with joysticks.

cu,

On Thu, May 14, 2009 at 7:19 PM, René Dudfield <[email protected]> wrote:

> hi,
>
> It's pretty easy to build packages from source into debs...
> http://www.debian.org/doc/manuals/apt-howto/ch-sourcehandling.en.html
>
> If you'd like to go ahead... I can make some mods to SDL, send them to you,
> so you can build the libsdl .deb and let me know what the debugging info is.
>
>
> cheers,
>
>
>
>
>
> On Fri, May 15, 2009 at 9:47 AM, René Dudfield <[email protected]> wrote:
>
>> hi,
>>
>> definitely looks like a SDL/ubuntu issue...
>>
>> Could be good to add some printf's into the SDL source to see where the
>> problem is.
>>
>> Do you know how to compile custom source debs?  I'm on Jaunty... so not
>> sure how to make debs for intrepid.  Or do you know how to install SDL from
>> source?
>>
>>
>> cu,
>>
>>
>>
>>
>>
>>
>>
>> On Fri, May 15, 2009 at 9:04 AM, pymike <[email protected]> wrote:
>>
>>> Here's the feedback:
>>>
>>> >>> joy.get_numhats()
>>> SDL_JoystickNumHats value:0:
>>> 0
>>> >>> joy.get_numaxes()
>>> 6
>>> >>> joy.get_numballs()
>>> 0
>>> >>>
>>>
>>> Anything else I should check? It reads button presses, but won't
>>> recognize sticks or hats.
>>>
>>> --
>>> - pymike
>>>
>>
>>
>


-- 
- pymike

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