Okay, so if I understand you correctly, you say I should extract the SDL
stuff from the object and use that instead of a Python object? I can do
that.

And... I do know how to use svn, but I've never made a branch in svn. How do
I do that?

-Tyler

On Mon, May 18, 2009 at 3:18 PM, René Dudfield <[email protected]> wrote:

> hello,
>
> it's generally good to keep out python code from the main logic of your
> functions, if you can.  Then try and keep the python wrapping function to
> interacting with python.  That is keep the SDL parts and the python parts as
> separate as possible.
>
> The python wrapper part will use a call like so...
>     surf = PySurface_AsSurface(surfobj);
>
> to get the "SDL_Surface* surf" surface, which you can then pass to your
> function.
>
>
> Since the life time of the surface is done with python, through reference
> counting.  Each time you access the surface you should probably first
> increment a reference count, and then modify it, then decrement the
> reference count.  Otherwise you might want to store a reference at
> initialisation time, then it should be fairly safe to access the surface.
>
> However, the display surface can disappear, so perhaps passing in a surface
> each time might be better.
>
> I hope maybe that helps answer your question...
>
>
> ps.  be good to start a branch in svn to dump your code as you go :)  Then
> we can all look at your code specifically.
>
>
>
>
>
> On Tue, May 19, 2009 at 8:02 AM, Tyler Laing <[email protected]> wrote:
>
>> Hello all,
>>
>> I've got a bit of a brainteaser for you, maybe, and hopefully not.
>>
>> Right now, through judicious use of ffplay code, I've got a large portion
>> of the code written for a first draft version of the movie module. I changed
>> the code where appropriate for our needs. Of course, that doesn't mean its
>> been tested, or has even compiled yet. ;) However, I'm wondering which way I
>> should go: Whether I should write to a pygame surface(say one passed on
>> initialization), via the PySurface C methods, or to extract the rect and
>> surface from the PySurface struct, and write to those instead. Which way
>> would be safer/better/whatever?
>>
>> -Tyler
>> Visit my blog at http://oddco.ca/zeroth/zblog
>>
>
>


-- 
Visit my blog at http://oddco.ca/zeroth/zblog

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