cool, ok. I let the SDL mailing list know that too. cheers,
On Sun, May 24, 2009 at 1:30 AM, pymike <[email protected]> wrote: > On Sat, May 23, 2009 at 3:24 AM, René Dudfield <[email protected]> wrote: >> >> hi again, >> >> I got this feedback from the bug report: >> 'How come you didn't show axes? On your bug at launchpad.net, you report >> that hats and axes are not recognized.' >> >> Are you able to put in the axes code, and print out what it reports? >> >> >> cu, > > Ah crap. Yeah that was stupid. Okay, I did some printouts and it appears > it's reading axes fine. I was under the impression that they were called > balls in SDL instead of axes. I guess that would explain why current SDL > games still work with joysticks. :P > > However, hats are still not working. (I tested with a joystick and a > gamepad, both Logitechs) When you get a gamepad, here's a pygame test > program to run: > > import pygame > > pygame.init() > screen = pygame.display.set_mode((640, 480)) > joy = pygame.joystick.Joystick(0) > joy.init() > > print "Joy Name:", joy.get_name() > print "Num Hats:", joy.get_numhats() > print "Num Balls:", joy.get_numballs() > print "Num Axes:", joy.get_numaxes() > > running = 1 > while running: > pygame.time.wait(10) > for e in pygame.event.get(): > if e.type == pygame.QUIT: > running = 0 > axis1_state = joy.get_axis(1) > axis2_state = joy.get_axis(2) > print "Axis 1 State:", axis1_state > print "Axis 2 State:", axis2_state > > #Uncomment below to test hats. Raises error: "invalid joystick hat" > #hat_state = joy.get_hat(0) > #print "Hat State:", hat_state > > Output: > > Joy Name: Logitech Logitech Dual Action > Num Hats:SDL_JoystickNumHats value:0: > 0 > Num Balls: 0 > Num Axes: 6 > > -- > - pymike >
