Good to hear Devon. Good luck with your efforts!

-Tyler

On Mon, May 25, 2009 at 12:06 AM, Devon Scott-Tunkin
<djvonfun...@yahoo.com>wrote:

>
> Thanks. She's right about the teal gradient:).
> The current design is VERY alpha, more basic layout to get started then
> anything and I'm really just playing with the colors at this point. Adobe
> kuler is also good for color schemes.
>
> Devon
>
> --- On Sun, 5/24/09, Tyler Laing <trinio...@gmail.com> wrote:
>
> > From: Tyler Laing <trinio...@gmail.com>
> > Subject: Re: [pygame] Pygame Website Rewrite: First alpha version ready
> for  testing
> > To: pygame-users@seul.org
> > Date: Sunday, May 24, 2009, 4:17 PM
> > Hi, lots of good work there. I sent
> > over your current design, as of sun may 24, 2:02 PM, to an
> > artist friend of mine. Also, I sent her the old design. She
> > had some advice and criticisms:
> >
> > "The gradient must disappear. On the
> > first one and on both of them the dark green does not match
> > the yellower-based greens. They need
> > to pick a theme of green thoughout. Not teal green and then
> > toss in some lime. It just doesn't match or coordinate
> > at all."
> >
> >
> > "What they really need is a
> > blend of the new site and the old. Because the new site is
> > too sparse and the old one is too busy without having
> > good-looking dividers."
> >
> > About the new site design: "Just make
> > sure that their greens match. The
> > white background's(for the new site) not bad but
> > it's pretty stark.  I'd say maybe the
> > best thing would be just a solid background, or just take
> > out that big image and do a simple texture on the background
> > paired with a smaller, more modest header image.
> > Also the tables in the white are very
> > boring. They should have better borders or a little
> > color."
> >
> >
> > If you want to use green, she suggests using this website
> > to pick a color scheme: http://bighugelabs.com/flickr/colors.php
> >
> > Just remember, if you don't like the advice, you
> > don't have to listen to her, but it is advice intended
> > to make the site better. :)
> >
> >
> > -Tyler
> >
> > On Sun, May 24, 2009 at 1:48 PM,
> > jug <j...@fantasymail.de>
> > wrote:
> >
> > Hello,
> >
> >
> >
> > A first version of the rewritten pygame.org
> > website is ready for testing:
> >
> >
> >
> >    http://pygameweb.no-ip.org/
> >
> >
> >
> > Main focus is on project management and user system. News
> > are also
> >
> > yet available. Feel free to register or log in with
> > guest/guest, create and
> >
> > edit projects, releases, screenshots and your profile or
> > vote the
> >
> > (dummy-)project of the month.
> >
> >
> >
> > Devon is still working on the design and often changes it.
> >
> >
> >
> > For development organization we use Trac and a mailing list
> > at google groups.
> >
> > More information at http://pygameweb.no-ip.org/trac/wiki/.
> >
> >
> >
> > If you spot any bugs or have an idea for this first version
> > thats not
> >
> > already on our ToDo list (http://pygameweb.no-ip.org/trac/wiki/ToDo)
> >
> > create a ticket.
> >
> >
> >
> > There was a problem with email and Trac, but now, all
> > registration
> >
> > and email stuff should work.
> >
> >
> >
> > Regards,
> >
> > Julian
> >
> >
> >
> >
> > --
> > Visit my blog at http://oddco.ca/zeroth/zblog
> >
> >
>
>
>
>


-- 
Visit my blog at http://oddco.ca/zeroth/zblog

Reply via email to