Good to hear Devon. Good luck with your efforts! -Tyler
On Mon, May 25, 2009 at 12:06 AM, Devon Scott-Tunkin <djvonfun...@yahoo.com>wrote: > > Thanks. She's right about the teal gradient:). > The current design is VERY alpha, more basic layout to get started then > anything and I'm really just playing with the colors at this point. Adobe > kuler is also good for color schemes. > > Devon > > --- On Sun, 5/24/09, Tyler Laing <trinio...@gmail.com> wrote: > > > From: Tyler Laing <trinio...@gmail.com> > > Subject: Re: [pygame] Pygame Website Rewrite: First alpha version ready > for testing > > To: pygame-users@seul.org > > Date: Sunday, May 24, 2009, 4:17 PM > > Hi, lots of good work there. I sent > > over your current design, as of sun may 24, 2:02 PM, to an > > artist friend of mine. Also, I sent her the old design. She > > had some advice and criticisms: > > > > "The gradient must disappear. On the > > first one and on both of them the dark green does not match > > the yellower-based greens. They need > > to pick a theme of green thoughout. Not teal green and then > > toss in some lime. It just doesn't match or coordinate > > at all." > > > > > > "What they really need is a > > blend of the new site and the old. Because the new site is > > too sparse and the old one is too busy without having > > good-looking dividers." > > > > About the new site design: "Just make > > sure that their greens match. The > > white background's(for the new site) not bad but > > it's pretty stark. I'd say maybe the > > best thing would be just a solid background, or just take > > out that big image and do a simple texture on the background > > paired with a smaller, more modest header image. > > Also the tables in the white are very > > boring. They should have better borders or a little > > color." > > > > > > If you want to use green, she suggests using this website > > to pick a color scheme: http://bighugelabs.com/flickr/colors.php > > > > Just remember, if you don't like the advice, you > > don't have to listen to her, but it is advice intended > > to make the site better. :) > > > > > > -Tyler > > > > On Sun, May 24, 2009 at 1:48 PM, > > jug <j...@fantasymail.de> > > wrote: > > > > Hello, > > > > > > > > A first version of the rewritten pygame.org > > website is ready for testing: > > > > > > > > http://pygameweb.no-ip.org/ > > > > > > > > Main focus is on project management and user system. News > > are also > > > > yet available. Feel free to register or log in with > > guest/guest, create and > > > > edit projects, releases, screenshots and your profile or > > vote the > > > > (dummy-)project of the month. > > > > > > > > Devon is still working on the design and often changes it. > > > > > > > > For development organization we use Trac and a mailing list > > at google groups. > > > > More information at http://pygameweb.no-ip.org/trac/wiki/. > > > > > > > > If you spot any bugs or have an idea for this first version > > thats not > > > > already on our ToDo list (http://pygameweb.no-ip.org/trac/wiki/ToDo) > > > > create a ticket. > > > > > > > > There was a problem with email and Trac, but now, all > > registration > > > > and email stuff should work. > > > > > > > > Regards, > > > > Julian > > > > > > > > > > -- > > Visit my blog at http://oddco.ca/zeroth/zblog > > > > > > > > -- Visit my blog at http://oddco.ca/zeroth/zblog