hello,

Seems the SDL Overlay can support more modes than is exposed in pygame
at the moment.  Including some packed yuv modes, that might be useful
for the movie & camera modules.

pygame Overlay docs:
    http://pygame.org/docs/ref/overlay.html

SDL Overlay docs:
    http://sdl.beuc.net/sdl.wiki/SDL_Overlay

format descriptions:
    http://www.fourcc.org/indexyuv.htm





On Sat, May 30, 2009 at 2:26 PM, René Dudfield <[email protected]> wrote:
> Apparently XVideo flips a buffer on vsync.
>
> The SDL overlay stuff uses XVideo... so one work around is to use the
> pygame.overlay module rather than using pygame.display.flip()
>
>
> SDL 1.3 is apparently going to have an XVideo backend, and also has
> it's opengl backend... which also lets you do vsync in a window on X.
>
> However the Overlay workaround might be ok - need to test the performance.
>
>
> Another option is to use the Lamina module which lets you draw using
> pygame in software, and then it updates opengl in the background.
> However that's not all that fast for some types of games.
>
>
>
> cu,
>
>
>
> On Sat, May 30, 2009 at 1:39 PM, René Dudfield <[email protected]> wrote:
>> hi,
>>
>> this is more an SDL related thing,  but is a common bug report, so
>> it'd be cool if we could figure out a way to make it work.
>>
>> http://bugzilla.libsdl.org/show_bug.cgi?id=406
>>
>>
>> cheers,
>>
>

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