Then its a solid-on-solid collision, really quite simple. Looking for
collision "handling".

On Fri, Jun 5, 2009 at 2:26 PM, pymike <[email protected]> wrote:

> The player needs to move out of a static bitmask. I's a platformer. :)
> Concept Art: http://pymike.pynguins.com/downloads/ambito-concept-art.png
>
>
> On Fri, Jun 5, 2009 at 4:23 PM, Tyler Laing <[email protected]> wrote:
>
>> Well, what happens in your game when objects collide? Is it specific to
>> the objects? Do they bounce? Do they lose momentum? Do they blow up? Do they
>> sing a song and dance? Thats the response you need. ;)
>>
>>
>> On Fri, Jun 5, 2009 at 2:21 PM, pymike <[email protected]> wrote:
>>
>>> Howdy,
>>>
>>> I'm currently working on a project that requires bitmask collisions. I
>>> know how to *detect* collisions, but it's response that has me stumped.
>>> I've been googling, and all I can find is detection - nil on response. Can
>>> anyone help?
>>>
>>> I fear I may have to resort to a physics engine, though I'd very much
>>> like to keep it pure pygame.
>>>
>>> Ciaozorz
>>>
>>> --
>>> - pymike
>>>
>>
>>
>>
>> --
>> Visit my blog at http://oddco.ca/zeroth/zblog
>>
>
>
>
> --
> - pymike
>



-- 
Visit my blog at http://oddco.ca/zeroth/zblog

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