A good way would be to use this: http://www.pygame.org/docs/ref/display.html#pygame.display.quit
Try that in your code, then have a time.sleep call to see if the display is shut down right. -Tyler On Sat, Jun 13, 2009 at 1:34 PM, [email protected] < [email protected]> wrote: > Hi > I'm using Pygames version 1.8.1. release. > Before debug PG source code, I would suggest you wait I debug mine ;-) > I'm farm from being the best programmer... > How do I delete the screen object ? > Any code example ? > > Thanks, > Pierre > > Tyler Laing wrote: > > Well, the flags that work would be dependent on your what your > > hardware supports. It sounds like you are not deleting the screen > > object before exiting the program. If I have the time, I'll take a > > look at the code later and see if I can identify the problem. What > > version of pygame are you using? > > > > -Tyler > > > > On Sat, Jun 13, 2009 at 12:23 PM, [email protected] > > <mailto:[email protected]> <[email protected] > > <mailto:[email protected]>> wrote: > > > > Hi > > When application quit, display stay with last displayed image. > > Linux is > > running fine (SSH works fine, we can reboot embedded computer) but > > display is kind of freeze. We use function pygame.display.flip() > when > > image need to be updated. We dont use any flags for set_mode. We > > tried > > couples, but generates errors. > > > > Thanks > > Pierre > > > > Ian Mallett wrote: > > > Look at the flags for pygame.display.set_mode() here, > > > > http://www.pygame.org/docs/ref/display.html#pygame.display.set_mode, > > > or tell us more about what the problem is specifically, > > > Ian > > > > > > > > > > -- > > Visit my blog at http://oddco.ca/zeroth/zblog > > -- Visit my blog at http://oddco.ca/zeroth/zblog
