Traceback (most recent call last):
  File "col.py", line 52, in <module>
    collide=pygame.sprite.collide_rect(sprid[0],sprid[1])
  File "C:\Python25\lib\site-packages\pygame\sprite.py", line 1146, in
collide_r
ect
    return left.rect.colliderect(right.rect)
AttributeError: 'pygame.Surface' object has no attribute 'rect'

This error happens because you are passing Surfaces to
pygame.sprite.collide_rect, not Sprites.

On Mon, Jul 13, 2009 at 12:27, Zack Schilling <zack.schill...@gmail.com>wrote:

> I tried to read and correct your code, but I have no idea at all what's
> going on. It's written like C++ transposed directly into python, which is
> confusing. It doesn't help that there are no comments at all and the
> variable names are cryptic. A big problem seems to be simply feeding wrong
> object types to all the functions. You're sending sprites to blitters and
> rects to the sprite collide.
>
> I'll have a go at understanding what you want to do and making it work, but
> I make no promises. If I can get that far, I'll also rewrite it in a much
> more pythonic way. Then you can compare the two and learn much better
> practices when working in python.
>
> -Zack
>
>
> On Jul 13, 2009, at 8:03 AM, Paulo Silva wrote:
>
>  hi!
>>
>> well, for me finding a good pygame snippet with sprite collision (and
>> simple to understand) is like finding a needle in a haystack...
>>
>> but when i try do on my own, i get this:
>>
>> Traceback (most recent call last):
>> File "_spritesheetexample15b4_difsiz_collision.py", line 47, in <module>
>> collide=pygame.sprite.collide_rect(spridr[0].rect,spridr[1].rect)
>> AttributeError: 'pygame.Rect' object has no attribute 'rect'
>>
>> the example is: http://pastebin.com/f524a8cf2
>>
>> all suggestions are welcome! (be welcome also fixing that pastebin,
>> and sending us the pastebin url with the fixes! ;) ) - sorry it's not
>> PEP8 yet... :/
>>
>> thanks! ;)
>>
>>
>>
>> On 7/13/09, René Dudfield <ren...@gmail.com> wrote:
>>
>>> On Mon, Jul 13, 2009 at 7:32 AM, Paulo Silva <nitrofur...@gmail.com>
>>> wrote:
>>>
>>>  this reference i know from a long time, and figured out easily there
>>>> were the exact methods to be used - the problem is i couldn't have a
>>>> snippet working only following that - on my oppinion on that
>>>> referenence, each pygame method should have a working snippet to be
>>>> tried out - for me is easier to work on tiny snippets, just like with
>>>> lego bricks
>>>>
>>>>
>>>
>>>
>>> Hi,
>>>
>>> pygame comes with examples.  Either use those, or use the code search
>>> button
>>> next to each method, to search through all the projects on the internet
>>> that
>>> use pygame.  There's 238 results for spritcollide for example.
>>>
>>>
>>> cu,
>>>
>>>
>

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