Hi Tyler,

I found this burried in my emails.

Eventually I found that using it was better for me to use pygame to manage the 
window and events rather than glut, so now I am doing that and it works nicely. 
And as a result, the video issue isn't an issue for me anymore.

Matthew

Date: Sat, 4 Jul 2009 19:26:55 -0700
Subject: Re: [pygame] Using pygame for mpeg playback
From: [email protected]
To: [email protected]

I don't know much about the current movie module, however, I am the developer 
responsible for writing the new movie module, which will be able to do exactly 
what you're asking for.  But it will be a little while before its quite ready, 
unfortunately. About two months to be precise. Sorry you'll have to wait a 
bit... :/


-Tyler

On Sat, Jul 4, 2009 at 7:02 PM, Matthew Gibson <[email protected]> wrote:






Hello,

I am trying to write a small program that uses opengl in python, and which has 
a video textures. I think I am making progress in the video texture side of 
things, but am having trouble playing mpeg videos in python. So far I've just 
tried pygame.


The issue is that video playback doesn't seem to work for me until the command 
pygame.display.set_mode(size) is given. The problem is that I don't want pygame 
to initiate a window, etc. I just want it to fetch images, draw things, play 
mpeg movies, and then I take the pixel data from pygame surfaces and map it 
onto opengl textures.


I was wondering if anyone knows either how to get videos to draw to surfaces 
without calling pygame.display.set_mode, or if anyone knows of a different, 
better way of playing mpeg movies in python?

Thanks,


Matthew

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