On Jul 31, 2009, at 11:24 PM, Brian Fisher wrote:
Besides, having two websites for pygame users for a while doesn't
mean there will be two websites forever. If one wins, the other will
probably die, one way or another. A little confusion in the short
term may well be worth it in the end.
<snip>
If, on the other hand, the website being proposed becomes a reality
though, and people who use it think it's super awesome, and it looks
like it will likely be well maintained, then the new proposal would
be something like "migrate the project data over, migrate the site
over to the main server, and then let everyone love the
awesomeness", which is a very different proposal.
Creating an entirely new site is really the proper way to continue at
this point. If the new site trumps pygame.org in terms of useful
documentation, tutorial resources, and community features, pygame
programmers will flock to it. Until then, it's just an unproven
proposal that isn't going to gain traction. Once you have some
traction, then this discussion can continue.
I understand that not everyone wants mailing list traffic about it,
but I think the first step would be to not have a seperate closed
mailing list discussing website development. Discussing it here
allows everyone to debate about features/implementation without
building it first and then getting rejected.
I agree with keeping it on list - but I have to ask, are pygame-
users offended/annoyed/displeased by the mailing list traffic on
this? I'm not aware of anybody who has said so. Have you heard from
anyone who is?
I can't speak for Zack, but when he posted "Let's do our best to
keep drama off the mailing list" I interpreted it to be more like
saying people should keep their posts practical and professional
instead of being emotional - as opposed to saying "take it off list
guys"
That's exactly what I meant. Talking about a new website is perfectly
appropriate here. It's a great place to get advice and feedback too.
Just keep it professional. No one here is out to stifle anyone else or
violate the principles of open source. In fact, never are the
principles of open source drawn into better contrast then when parties
are at a disagreement about the direction of a project. Don't fight:
demonstrate.
-Zack