i tried that 4-liner u gave me but it didnt render my sprite --- On Thu, 8/6/09, Alexandre Quessy <[email protected]> wrote:
From: Alexandre Quessy <[email protected]> Subject: Re: [pygame] OpenGL To: [email protected] Date: Thursday, August 6, 2009, 9:09 AM Hi ! Try Google codesearch ! http://www.google.com/codesearch?q=import+rabbyt&as_lang=python a 2009/8/5 Ian Mallett <[email protected]>: > Hi > > PyOpenGL is basically OpenGL--it's what I use, and hence I can recommend > it. I also know of tutorials (the infamous NeHe has Python ports of lessons > 1-10). There's plenty of resources here. > > PyGlet is also basically OpenGL, although you'll get a higher level > interface. I found the major structure to be inflexible and clunky--but the > special features/functions to be easily accessible--but I never really got > into it. > > Rabbyt looks like a fast 2D sprite library that uses PyOpenGL/PyGame or > PyGlet as a backend. I could be wrong. Also, it looks like using Rabbyt > with PyGame is straightforward, although I can't speak from experience > there. Googling "rabbyt pygame" returned examples--although not > tutorials--such as http://www.pygame.org/project/328/?release_id=768. A > quick look at Rabbyt looks like integration with PyGame is straightforward. > E.g.: > > pygame.init() > pygame.display.set_mode(size, pygame.OPENGL | pygame.DOUBLEBUF) > rabbyt.set_viewport(size) > rabbyt.set_default_attribs() > > Ian > -- Alexandre Quessy http://alexandre.quessy.net/ __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
