Hello,
Have you looked at http://pygame.org/wiki/MacCompile yet.
You just have to pull the latest version of github, than just run
python configure.py followed by python setup.py install.
OpenCV is not needed...
Slu
On 6-aug-09, at 23:22, Alexandre Quessy wrote:
Hello !
Where can I find the installation instructions for Mac OS X?
So far, my application doesn't detect any camera, though a friend had
it successfully working on his computer. Is OpenCV still needed ? Is
it supposed to work under OSX 10.4 or does it require 10.5?
Thanks !
a
2009/8/6 René Dudfield <[email protected]>:
Hi,
nice work!
Also check out the apple performance profiling tools*. They should
let you
see which objc functions are slow, where as the cprofile module
just works
for python exposed functions.
You probably need to add -pg to the gcc flags so it adds profile
information
when it compiles.
cu,
* http://developer.apple.com/tools/sharkoptimize.html
On Wed, Aug 5, 2009 at 1:24 PM, el lauwer <[email protected]>
wrote:
Hello,
Since, GSOX is drawing into a close I though I post an other
update on my
progress.
First of all, I have added support for yuv and hsb color output with
different color depths by using the color transform functions.
I have looked into the flip controller, and the only function I
could find
in the Quicktime API that should be able to do this is
SGSetChannelMatrix(channel, matrix) [0]. However when I try to set
an mirror
matrix (a scale + translate matrix) it return an error that
indicates that
the transformation matrix isn't supported.
Here is the code sniped:
MatrixRecord matrix;
Fixed minusOne = Long2Fix(-1L);
Fixed PlusOne = Long2Fix(1L);
Fixed zero = Long2Fix(0L);
ScaleMatrix(matrix, fixed1, minusOne, 0, 0);
TranslateMatrix(matrix, Long2Fix(self->boundsRect.right), 0);
SGSetChannelMatrix(self->channel, &matrix);
You can find more context in the file src/camera_mac.m:133
Nirav, since you joined Apple, maybe you can ask the good people in
Cupertino, how they intended this to be done :P
In case there is no way that qt support this controller, should I
just
keep them out and use transform.flip instead?
I have been testing the camera games by nirav (bouncy bal,
pointillism,
reflectionrejection), pointillism runs very slow, about 2,5 frames
a second,
and the other don't display an image frame. I haven't found the
problem yet.
[0]
http://developer.apple.com/documentation/QuickTime/Reference/QTRef_SequenceGrabber/Reference/reference.html#/
/apple_ref/c/func/SGSetChannelMatrix
Grtz
--
Alexandre Quessy
http://alexandre.quessy.net/