Aha.

There might be something weird about the image as well, because when I used
another one with a transparent background it worked as well - without
modifications to the code. Despite that, I couldn't find anything strange in
the png.

On Fri, Aug 21, 2009 at 00:23, pymike <[email protected]> wrote:

> Aha! Figured it out!
>
> def load_strip(filename, width):
>     imgs = []
>     img = load_image(filename)
>     for x in range(img.get_width()/width):
> *        i = pygame.Surface((width, img.get_height())).convert_alpha()
>         i = i.convert_alpha()
>         i.fill((255,255,255,0))*
>         i.blit(img, (-x*width, 0))
>         imgs.append(i)
>     return imgs
>
> Everything's working awesome now.
>
> --
> - pymike
>

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