Aha. There might be something weird about the image as well, because when I used another one with a transparent background it worked as well - without modifications to the code. Despite that, I couldn't find anything strange in the png.
On Fri, Aug 21, 2009 at 00:23, pymike <[email protected]> wrote: > Aha! Figured it out! > > def load_strip(filename, width): > imgs = [] > img = load_image(filename) > for x in range(img.get_width()/width): > * i = pygame.Surface((width, img.get_height())).convert_alpha() > i = i.convert_alpha() > i.fill((255,255,255,0))* > i.blit(img, (-x*width, 0)) > imgs.append(i) > return imgs > > Everything's working awesome now. > > -- > - pymike >
