Yes... very true. Since i emailed the file i've added the ability of enemies to attack your towers. Next I plan to implement: -Not being able to build a tower on top of another-money is earned from "Extractor" towers, not by killing enemies.-Different enemies that move at different speeds-Limited range in that order
--- On Sun, 10/18/09, James Paige <[email protected]> wrote: From: James Paige <[email protected]> Subject: Re: [pygame] Tower Defense game criticism To: [email protected] Date: Sunday, October 18, 2009, 10:28 PM On Sun, Oct 18, 2009 at 06:12:15PM -0700, Yanom Mobis wrote: > I recently wrote a simple tower-defense game (zip archive attatched to the > email). I'd like to know what you like, what you don't, what improvements > I could make, etc. I couldn't figure out how to do anything other than watch my towers get overrun. Most woer defense games I have played are based on maze-like passages. This free-form open-space layout can be interesting, but as it is now it is over way to fast. It should start out slow, and only get harder slowly. pretty Also, it looked to me as if all the towers had unlimited range. I think limited range is a important gameplay element for a tower defense game. --- James Paige
