No; PyGame does not support that. You must handle line breaks manually, rendering as separate surfaces. Use .get_linesize() to space the surfaces appropriately. -Ian
- [pygame] Render font and usging \n leo kirotawa
- Re: [pygame] Render font and usging \n Ian Mallett
- Re: [pygame] Render font and usging \n leo kirotawa
- Re: [pygame] Render font and usging \n Mike Lawrence