I'm not 100% sure what you are wanting to change the colour so forgive me if
I'm going off on a tangent here. From what you have said thus far I am
assuming you want to change the colour of the BoomTower object when it if
firing.

What I would do is this...

class BoomTower:
    def __init__(self,position,size,colour,fireColour):
        self.colour = colour
        self.fireColour = fireColour
        self.rect = Rect(position,size)
        self.image = Surface(size)
        self.image.fill(colour) ## Set the colour to the default

    def shoot(self,...):
        ...## Your other code here
        self.image.fill(self.fireColour)

You probably need to add some more code elsewhere to change the colour back
for when the BoomTower object is not firing.

2009/11/8 Yanom Mobis <ya...@rocketmail.com>

> i tried that the problem is that class BoomTower has rect object rangerect,
> and in
>
> class BoomTower( yattayatta )
>     def __init__(yatta, yatta):
>           (rangerect defined)
>     def shoot( yatta, yatta):
>           (this code here needs to do the filling)
>
> so ya the last line of function BoomTower.shoot needs to fill that
> BoomTower object's
> rangerect with a certain color
>
> does that make any sense? Not to be rude but am i confusing you?
>
>
> --- On *Sat, 11/7/09, Ian Mallett <geometr...@gmail.com>* wrote:
>
>
> From: Ian Mallett <geometr...@gmail.com>
> Subject: Re: [pygame] Fill a Rect object with color?
> To: pygame-users@seul.org
> Date: Saturday, November 7, 2009, 12:45 PM
>
>
> I don't think rect objects were meant for that.  You could go:
>
> rect = a rect object
> pygame.draw.rect(surface,color,rect,0)
>
> Ian
>
>
>

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