I have been reading the tutorials but never thought to look at other people's projects, I will check it out. Thanks.
On 11/30/09, René Dudfield <[email protected]> wrote: > On Mon, Nov 30, 2009 at 11:37 AM, Rob <[email protected]> wrote: >> I've been trying to get a sprite (the ball) to fall from the top of >> the screen with realistic gravity. I did attempt it, however it's not >> so great so I won't post it here. >> >> I wasn't quite sure how to do it, I had it dropping per frame instead >> of per second, which meant it went about 60x too fast. I thought about >> dividing by 60, but then I figured the frame rate wouldn't be the same >> all the time. Also, the math seemed weird, because it would travel >> horizontally for a while before dropping (until deltay >= 1). I tried >> using math.ceil() but that made it unrealistically jerky instead of >> smooth falling. >> >> Can anyone give me a little example of a sprite class that falls with >> the effects of gravity? >> >> Thanks. >> > > > hi, > > have you looked at some of: > http://www.pygame.org/tags/physics > > There's a bunch of gravity using things there. > > > cu, >
