>
> if clicking on the "code" tab, the whol website recenter and has smaller
> width (1024) than before. you may have to test with high browser
> resolution
>
I should look into this though, sounds like the code css is overriding the
other widths. I don't think he was complaining that it was too wide, Julian,
just that the code section did not match the rest of the site. I can't
remember right now if the code was using different templates than the rest
of the site.

Thanks again for the feedback everyone,

Devon

On Sun, Dec 6, 2009 at 7:49 AM, jug <j...@fantasymail.de> wrote:

> Hey,
>
> Thanks for the feedback.
>
>
>  I have a suggestion: If you download a code snippet, it gets named like
>> '49.py' or '55.py'.  But a filename would be more useful, like
>> 'ZoomScreen.py' instead of '55.py
>>
> Good idea, I've changed that.
>
>
>  if clicking on the "code" tab, the whol website recenter and has smaller
>> width (1024) than before. you may have to test with high browser
>> resolution
>>
> I know that. Not yet sure whats better. The smaller, fixed width was the
> original style, but sometimes its not enough space for the entire content
> (logged in as admin or with very long user name).
>
>
>  I only have one question; how is updating the new site different from the
>> old?  Is the Django site still serving most things from static pages and
>> just using the database to store comments and such, or did they use one of
>> the little CMS doo-dads available for use with Django?
>>
> The site runs with an own database. Currently its sqlite, but since its
> done with Django, most other db backends should work as well. All content
> except the documentation is stored in the database. It's possible to convert
> data from the current pygame.org db, but you cannot use the same data or
> database without converting.
>
>
>  The issue is some people felt Jug and the others went ahead without proper
>> discussion before-hand.
>>
> Some people wanted to rewrite the website as well, but not with Django. The
> discussion got nowhere fast, so we just started (otherwise, I think we would
> be still discussing). Also, those who wanted to write a website with other
> tools, did not do that (afaik). The same applies to the details. You cannot
> discuss every single detail on such a mailing list. Everyone has his own
> opinion, but you can only implement it one way. So we did it how we deemed
> it right and then showed it to the list so that everyone could have a look
> at it, test it, and tell us whether it is ok or he found any no-go's.
>
>
> -- Julian
>

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