Hi all: I don't have clear how to use the masks to collisions....
I have a bmps with a keycolor and with many frames of the same spaceship in each and blit a area of them to simulate movement.... How can I do a mask of one part -a frame- of the bmp to see if it collides with another part -another frame- of another bmp? To find a exact collision of both? I've done collisions with rectangles, but I wanna put big ships (like level bosses or medium size ships) and in that ships this aproximation is poor, so I want, if is a rectangle collition, to have the posibility of know if its a real collision If I do a mask of the bmps, I understand that then pygame will test all the frames in each bmp with all frames of the other bmp?...?¿ -- Nota: Tildes omitidas para evitar incompatibilidades. :wq