Control scheme interesting and somewhat novel but a little difficult (probably to at least in part to unfamiliarity); there is potential there but it needs refinement. I think I would like mouse to aim, keys to move the ship, personally. The graphics are small and difficult to see. Better (larger, mainly) graphics would be a logical improvement at this point. None of the aforementioned problems are really severe. Overall, it's a competently executed but forgettable basic space invaders style game; a quirky control scheme alone is not enough to differentiate it from similar games.
On Sun, Dec 20, 2009 at 10:27 PM, B W <stabbingfin...@gmail.com> wrote: > Ahoy, pygamers. > > v0.0.3 is posted. > http://www.pygame.org/project-Trolls+Outta+Luckland-1358-2402.html > > Ain't this like the third space shooter out this month? Sorry... > promise, we did not conspire to flood you with shooters! :) > > Anyway, I'd been wanting to do a shooter for a very long time so here > it comes. A little tired of the joystick and keyboard scene with its > clumsy 2- to 8-way motion. Thought I would go mouse for a big change, > try and get N-way. And that seems to be working great. I poured many > hours in over the past few days, and it shows. Please check it out, I > hope you like. > > I haven't gotten any feedback yet. Not even a "first post!!!!1" Makes > me wonder if my stuff is broke. :) Let me know if you have any > problems with the site. And thanks for your interest. > > Gumm >