On Sat, Jan 2, 2010 at 2:51 AM, Casey Duncan <ca...@pandora.com> wrote: > It's difficult to give you a specific recommendation, given this information > (I'm afraid I'm too lazy to check out your code right now). Is the game 2D or > 3D? Is it physics-based, and if so does it use a physics engine to handle > collisions? If not, how are you handling collisions?
>From the top 2D :-) There's no physics and there'll be no fancy physics, think early Final Fantasy. We're not handling collisions at the moment, that's the problem :-P At the moment I'm working on the details of (x + w * y) and figuring out how to use it. (The tiles we got are 35x35 or 40x40 incase anyone is interested.) --- //Alex