-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hello Pygame users and developers. Since a few months, I am using a simple class that eases the use of Pygame with Twisted, a network-driven framework for asynchronous events handling. I use Twisted to send and receive network messages. (HTTP, OSC, UDP, Telnet, etc.)
I think it would be nice if I would contribute this simple module somewhat upstream. Would it be better to be part of Twisted or Pygame ? I see there are a few effort in Pygame to integrate networking and games. I think that it should/could be in Pygame. Of course, Twisted is not easy, but it is quite powerful and flexible. For instance, Arjan Scherpenisse and I wrote a library to send/receive OSC in Pygame. See http://bitbucket.org/arjan/twisted-osc/ for that new module for Twisted. (soon to be officially part of it, we hope) See my "render" module at http://bitbucket.org/aalex/toonloop1/src/tip/rats/render.py Let me know what you think. I think it could be simplified a bit, so that the user keeps as much as possible of a grasp of his game's main loop. :) Alexandre -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iQIcBAEBAgAGBQJLVT1PAAoJEJQ0pOgl2qx1nKIP/23TxrmYtgsVp0zEK/i8l50u 3Ue7jyVq5C1P6bTIX8jr2Fc+KUCt1/AY8wmHE58f6UCIqCOCXI7vmI4LyOAZ3CdJ 37GPxPVnvzRIiEcudUmp0CFwvWMzIVUodV+ch+Y7Np03+iThOH9hN7ogFS8CJLi5 u2AvquzfV7e48gqFei/6G2OopcKMUWyDuIYFSpB4Ap/eeqVk7hwCmh1yNwS6A1Yw kRQ8V17BUXV4lHnpt7JzveM6N1TyU8QWytGBcVuwfCfYrQMTCZOs7r2jCsRGNk4z XPIqSZiMIZrI/8borYI9A9mxombZHEoP2LDddrzD93lw1+6txbjpFX7qFHOmNOj+ +eARHy2gcs3gcErBopTHxVeAfxOLiDZUxEnEUwYyIpQztpI3s+hQw05zfqSU+aIr 6U/bkrcNs+QtEiILZ9S9bh/GtiqDbFiqKJ/2fLfve1Yh8nljvip81uLQBnfPTMF3 Cj96SDm+yNH3VQlp8LlI5iKR3eeN/6e0yk+9AqXbu7PmTNl5tPTTcrQMorpzXzPT JvY+8jzlq/L+D/bLrJdsbBfeS6mpITjn7qegvR49Y4qOrNFkdjR7JVyV9ZZjRebI IzqKeGYQ7RCcsdETFGxpC379ipF6StUX7iOJkfNPGYNOkG0wMXxW7OD0pytFgFEs XOtxQ/jQzg/ucOOeMvu4 =jLaw -----END PGP SIGNATURE-----