Given the slow speed of SDL updates, I wonder if it would help if the pygame site drew more attention to SDL and how to develop for it (and help pygame) ... at least until SDL 1.3 happens ?
On 27 January 2010 21:20, Olof Bjarnason <[email protected]> wrote: > 2010/1/27 René Dudfield <[email protected]>: >> >> >> On Thu, Jan 28, 2010 at 1:47 AM, Olof Bjarnason <[email protected]> >> wrote: >>> >>> 2010/1/27 Thomas Ibbotson <[email protected]>: >>> > 2010/1/27 Olof Bjarnason <[email protected]>: >>> >> 2010/1/27 Jon <[email protected]>: >>> >>> >>> >>> Personally I think PyGame is a wonderful API for building any sort of >>> >>> complex animation that is secondary to pure 3D. >>> >>> >>> >>> For example, building beautiful animated menus, or sub-games, or >>> >>> simply >>> >>> handling I/O, it fits like a glove. >>> >> >>> >> Sure, me too, but do you agree there is a certain uncertainty >>> >> concerning PyGame's future? >>> > If you look on the www.pygame.org website you'll notice that >>> > pygame2.0.0-alpha3 was released recently. >>> >>> Cool! >>> >>> >> >>> >> Is someone working on Python3, for example? >>> >> >>> > Yes pygame2/pgreloaded has Python 3.1 support. >>> >>> Nice, I admit I had missed this announcement on the web page. >>> >>> The impression that PyGame was dying came into my mind because a new >>> friend of mine asked about writing Python 2d-games, and that he too >>> had the impression PyGame was not actively developed. Also, my >>> sndarray-question was left undiscussed for five days. It still is left >>> undiscussed. That might however be due to the maintainer of sndarray >>> being on vacation or something, I guess. >>> >>> > >>> > Tom >>> > >>> >>> >>> >>> -- >>> http://olofb.wordpress.com >> >> >> hi, >> >> yeah, there has been a bit of a slowing down in pygame development recently >> compared to 6 months ago. Not quite dead... more undead... in zombie mode. >> >> The last pygame release was pretty draining for me personally... with 3 >> students and other new developers joining... and the most changes of any >> pygame release so far. I'm sure it was also draining for other pygame >> contributors too. The pace was probably too hectic, and after a big push it >> takes time to recover before putting in another big effort (or perhaps going >> back to smaller efforts). >> >> The last couple of months have been difficult for me personally with moving >> countries, a death in my family, and a job change. So in the past I've >> tended to help out a lot on the mailing list - and haven't been active so >> much recently. However lots of other people also help out answering on the >> mailing list... I think most questions are being answered by people though. >> >> >> Here is a run down of things that have been happening in pygame development >> terms(that I know of)... >> >> >> Marcus has begun working on pgreloaded again, and made a release recently. >> Hopefully some of these changes can be ported to pygame as well. >> >> Lorenz has been working on his math branch (vectors and such) on and off. >> >> jug & co have been working on their website. >> >> Phil has updated his tinypy python implementation to tinypyC++. So that it >> can compile a subset of python into C++ code that can run on the iphone. >> This means you can prototype your iphone game with pygame and then use >> tinpyC++ (with type hints) into an iphone game. You can also target windows >> mobile phones with not too much extra effort. >> >> Pygame is now on other mobile devices, like moblin, nokia s60, pandora, and >> nokia maemo. >> >> A new pygame book has been released for free! >> >> 10-20 games are released on pygame.org every week. >> >> Other pygame related stuff I've been working on since 1.9.1 was released: >> - SDL 1.2.14 was released (which addressed a couple of hundred bugs) >> - numpy python3 port (I started on a port, and now there are a couple of >> people who have also begun on getting numpy ready for python 3). >> - a bunch of website updates >> - trying to get pygame updated in various distros - mainly through bug >> reports. >> - getting a pygame category on pypi (this took over 8 months from when I >> first started trying and years from when pypi first started up). >> - game distribution work (to make it easier for people to release their >> games on different platforms). >> - investigating techniques to speed up pygame development. >> - bug fixes/patches. >> >> SDL 1.3 work continues... but maybe this is the year 1.3 will be finished? >> In the mean time it's got a new nick name... 'SDL forever'. >> >> There's lots of other stuff going on around python... libraries and such >> being released. Probably too much stuff going on for anyone to keep up >> with. A lot of the interesting things are made around pygame, rather than >> on pygame itself. eg, http://pygame.org/tags/libraries >> >> >> Unlike commercial efforts, most don't get paid to work on pygame(except for >> the GSOC students once a year). We also don't care if people use pygame or >> some other library(I've often suggested other libraries or languages to >> people where it's appropriate). So we don't publicise what we do much, and >> sometimes we don't do much at all either! On the plus side, people work on >> bits they find fun, no one gets charged for pygame and there are no ads. >> People come and go, as they get interested in things and then move onto >> other things. It's kind of a nice little community where people make things >> for fun to show their peers and friends. Being able to distribute our >> games/apps easier and also seeing what is happening in the rest of the >> 'scene' should be easier too. Also, it should be easier to see what is >> happening in pygame development... so pygame appears less dead. >> >> >> Anyway... in short, development should start picking up again now... but >> hopefully not as frantically as before. Somewhere inbetween sonic the hedge >> hog speed development and zombie pace would be nice. >> >> >> cu, >> > > Thanks for your rigorous answer René. > > It was not at all my intention to complain - I just wanted to "wake > up" this mailing list / pygame. > > I love pygame, and feel a bit sorry about my initial tone in this thread. > > Also, if there is a possibility of donating some dough to pygame, I'd > love to do that to help releave some stress. > > > > -- > http://olofb.wordpress.com >
