It's all about the tools folks.  Unity has a leg up there.

On Sun, Jan 31, 2010 at 6:56 PM, ryan <rygo...@gmail.com> wrote:

> unity3d is awesome. Its got a few less that desirable limitations here and
> there, it also needs some serious help in doing FPS games right now. But for
> point and click games or sidescroller games, its the best ive found. The
> rate at which you can get things functioning in unity3d engine, that
> actually feel good in controls and gameplay mechanics, is really impressive.
>
> and no I still have not figured out how to unsubscribe this thing, but I
> think I got it now
>
>
> On Sun, Jan 31, 2010 at 12:10 PM, Brian Fisher 
> <br...@hamsterrepublic.com>wrote:
>
>> Proprietary, yes, but Unity is cross-platform, not a windows product. To
>> Wii, iPhone and the web browser plugin as well - although the platforms are
>> all so different you'd need to change lots about a game to target all those
>> effectively, it's not a major win. And since Unity is built on Mono, once
>> mono supports the Dynamic Language Runtime extensions of .NET, IronPython
>> could be used for unity. Then it will taste like snakes. Which taste like
>> chicken.
>>
>> ... but it does not run on OLPC...
>>
>> On Sun, Jan 31, 2010 at 12:14 AM, Bryce Schroeder <
>> bryce.schroe...@gmail.com> wrote:
>>
>>> Unity3D? Eeew. Windows. Proprietary. And I bet it tastes like gophers,
>>> too.
>>>
>>>
>>
>

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