It's all about the tools folks. Unity has a leg up there. On Sun, Jan 31, 2010 at 6:56 PM, ryan <rygo...@gmail.com> wrote:
> unity3d is awesome. Its got a few less that desirable limitations here and > there, it also needs some serious help in doing FPS games right now. But for > point and click games or sidescroller games, its the best ive found. The > rate at which you can get things functioning in unity3d engine, that > actually feel good in controls and gameplay mechanics, is really impressive. > > and no I still have not figured out how to unsubscribe this thing, but I > think I got it now > > > On Sun, Jan 31, 2010 at 12:10 PM, Brian Fisher > <br...@hamsterrepublic.com>wrote: > >> Proprietary, yes, but Unity is cross-platform, not a windows product. To >> Wii, iPhone and the web browser plugin as well - although the platforms are >> all so different you'd need to change lots about a game to target all those >> effectively, it's not a major win. And since Unity is built on Mono, once >> mono supports the Dynamic Language Runtime extensions of .NET, IronPython >> could be used for unity. Then it will taste like snakes. Which taste like >> chicken. >> >> ... but it does not run on OLPC... >> >> On Sun, Jan 31, 2010 at 12:14 AM, Bryce Schroeder < >> bryce.schroe...@gmail.com> wrote: >> >>> Unity3D? Eeew. Windows. Proprietary. And I bet it tastes like gophers, >>> too. >>> >>> >> >