Thadeus, when looking through the sprite.py file of pygame, line 123 in
Sprite.add, and line 138 in Sprite.remove both do this.

On Sat, Feb 13, 2010 at 7:46 AM, Thadeus Burgess <thade...@thadeusb.com>wrote:

> I must have missed some emails I only got nikwins question through
> gregs response.
>
> I can't find anywhere in my code that I have done this, can you
> provide a file/line# example ?
>
> Typically I reference if I'm actually assigning it to a class
> attribute for use later (ie self.surface = surface), and then I always
> use the self reference from then on out.
>
>
> -Thadeus
>
>
>
>
>
> On Fri, Feb 12, 2010 at 7:01 PM, Alexandre Quessy <alexan...@quessy.net>
> wrote:
> > Hello,
> > There's also Clutter to look at.
> > There are Python bindings.
> >
> > a
> >
> > Thadeus Burgess wrote:
> >> Do take a look at PyBTS (Pygame Behind The Scenes) (which MyRTS uses
> >> this engine) project in hg.thadeusb.com
> >>
> >> It has a scenemanager, world manager, map manager, entity manager, etc
> >> etc etc.., this was my initial start on a pygame engine.
> >>
> >> -Thadeus
> >>
> >>
> >>
> >>
> >>
> >> On Thu, Feb 11, 2010 at 11:32 PM, nikwin <murthyn...@gmail.com> wrote:
> >>> area or the sidebar for GUI elements. The View class is used to
> >>> display a portion of a subspace onto the screen itself (or any other
> >>> surface).  I will implement the entire thing as the fo
> >>
> >
>

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