Thadeus, when looking through the sprite.py file of pygame, line 123 in Sprite.add, and line 138 in Sprite.remove both do this.
On Sat, Feb 13, 2010 at 7:46 AM, Thadeus Burgess <thade...@thadeusb.com>wrote: > I must have missed some emails I only got nikwins question through > gregs response. > > I can't find anywhere in my code that I have done this, can you > provide a file/line# example ? > > Typically I reference if I'm actually assigning it to a class > attribute for use later (ie self.surface = surface), and then I always > use the self reference from then on out. > > > -Thadeus > > > > > > On Fri, Feb 12, 2010 at 7:01 PM, Alexandre Quessy <alexan...@quessy.net> > wrote: > > Hello, > > There's also Clutter to look at. > > There are Python bindings. > > > > a > > > > Thadeus Burgess wrote: > >> Do take a look at PyBTS (Pygame Behind The Scenes) (which MyRTS uses > >> this engine) project in hg.thadeusb.com > >> > >> It has a scenemanager, world manager, map manager, entity manager, etc > >> etc etc.., this was my initial start on a pygame engine. > >> > >> -Thadeus > >> > >> > >> > >> > >> > >> On Thu, Feb 11, 2010 at 11:32 PM, nikwin <murthyn...@gmail.com> wrote: > >>> area or the sidebar for GUI elements. The View class is used to > >>> display a portion of a subspace onto the screen itself (or any other > >>> surface). I will implement the entire thing as the fo > >> > > >