Harry was having some trouble posting this, so he asked me to forward it along.
-Casey From: Harry Tormey <slan...@unworkable.org> Date: March 1, 2010 12:36:16 PM MST To: pygame...@unworkable.org Subject: [pygame-sf] PyGameSF meetup Tuesday March 2nd 6pm @ the strong room in the Main San Francisco Public Library (Tomorrow) Reply-To: Harry Tormey <slan...@unworkable.org> Hi All, The March PyGameSF meet up will be at the STONG conference room on the first floor of the main San Francisco public library beside civic center BART. The library closes at 8pm so we will reconvene to frjtz on hayes street for dinner/drinks afterwords.This month's presentations are: * Patrick Stinson: Embedding Python as a Realtime Audio Scripting Engine. Topics will include separation and communication between the application and scripting engine, why Python is "safe" for audio work including empirical performance metrics, and caveats related to multithreaded processing as performance requirements increase. I will share my experiences using the standard CPython implementation to research and develop a state-of-the-art scripting engine for the Play professional sampling engine (http://www.soundsonline.com). Patrick is not based out of the bay area so this is a unique opportunity to talk to him about his experiences using python in this way with a commercial audio product. * Shandy Brown : Structuring Your Game's Code. One approach to designing video games with a focus on rapid development and networked multiplayer capabilities. Shandy Brown will highlight key ideas in his tutorial (http://ezide.com/games/writing-games.html). Fundamental topics such as event-based design, defining your game model, and separating the model and the view will be covered. -- Harry Tormey Co Founder P2P Research http://p2presearch.com Founder PyGameSF http://pygamesf.org Software Engineer Digidesign http://digidesign.com