Hi, please see: pgyame.gfxdraw.aacircle(surface, x, y, r, color): return None
cheers, On Wed, Mar 3, 2010 at 1:33 AM, Luke Paireepinart <rabidpoob...@gmail.com> wrote: > > I'd like to draw antialiased circles but it doesn't seem to be included in > Pygame. Is this feature included in Pygame 2? > > I found an example for drawing antialiased circles by using a bunch of AA > lines but it was pretty slow and also didn't fill in the circle. > What would you guys recommend I do? The last post I found on this was that > SDL_GFX contains an AACircle method but it's not exposed. > I don't think PIL can draw antialiased circles either. > > I can pre-generate the images for the most part so it doesn't matter too-too > much if it's slow (won't affect runtime performance), but it would help to > speed up the pre-generation. I can just store them on disk but it will take > up more space than I'd like. So I have alternate solutions that I can use > already, I just thought someone might have a quick fix that I just hadn't > thought of. > > Hmm, it just occurred to me that I could render a circle at double or triple > the resolution then do a bicubic resampled rotozoom, that would antialias it, > wouldn't it? Would that antialias still work if the background were Alpha? > (i.e. does rotozoom interpolate alpha when it resizes?) I'll investigate > this, but still send this post in case anyone has some insight. > > Thanks for your time guys! > -Luke