I have actually attempted to perform this same thing. My project went on a standstill as other things were pressing, however I am interested in reopening my project back up.
I am calling it PyBTS (pygame behind the scenes). It includes a world manager, terrain, physics based on the "genre". You can take the same codebase, and change the type of Terrain class, and you get a tilemap or sidescroller respectively. I would definitely love to revive the project, my goals for it are fairly similar, to provide all of the game engine boiler plate code that goes into making a game. http://hg.thadeusb.com/Games/PyBTS/ http://hg.thadeusb.com/Games/MyRTS/ # Uses pybts -Thadeus On Sat, Mar 6, 2010 at 4:54 PM, Evan Kroske <e.kro...@gmail.com> wrote: > I'd like to work on a Pygame-related project for GSoC, so I've been > thinking about possible projects I'd like to do. My favorite idea is > developing a micro-framework on top of Pygame to cut the volume of > code required to create a game within a well-defined genre. It would > revolve around assigning actions to high-level events. For example, > instead of creating a block like this within the main game loop: > > if not player.reloading and sdlconst.K_SPACE in keystate and > len(shots) < constants.MAX_SHOTS: > shots.append(factory.createProjectile(player)) > > the game developer would write something like this: > > player.setProjectile(Bullet()) > player.setFireTrigger(sdlconst.K_SPACE) > > Here are a few more possible examples: > > # Set tile map for stage > level.setTileMap(tileMap) > > # Set BG music for stage > level.setBGMusic("battletheme.ogg") > > # Assign goal for stage > level.setGoal(flagpole) > > The framework would have specialized modules for each genre; the > platformer module would have a simple physics engine and a tiled > background engine, but the space shooter module would have a way to > easily control the behavior of shots and enemy ships.The framework > would dramatically simplify the process of putting graphics on screen > and playing sounds, allowing developers to focus on other aspects of > game design, such as automated level generation, AI, and media-based > mashup games. > > I'm really excited about the possibility, but I want to know what you > think about it. Do game developers need an easier way to create games? > Has another project already done this? > > -- > Evan Kroske > http://welcome2obscurity.blogspot.com/ > The personal blog of Evan Kroske, > novice software developer. >