I'm thinking of making a GUI for pygame (I know it's been done already), but
I don't want to unless I can render fonts with bold, italic, etc. in-lined
into the string, like, e.g., Qt's "RTF" strings.  It's not the same when you
render them separately and patch it together; the spacing isn't right.  I've
been told that not even the new beta pygame that uses freetype can do that.
 So I was thinking maybe I could (on Windows) call some win32 function to
render text, but I'd imagine I have to pass it a device context handle or
whatever for the surface to draw on, and I don't see a function in pygame to
return a device context handle.  So...Is there any way to do this?  Thanks.

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