When I try the following code: import gc gc.enable() gc.set_debug(gc.DEBUG_LEAK)
import pygame pygame.init() sortie=0 screen=pygame.display.set_mode((640,480)) while sortie==0: for event in pygame.event.get(): if event.type==pygame.QUIT: sortie=1 if event.type==pygame.KEYDOWN: if event.key==pygame.K_ESCAPE: sortie=1 I get a lot of memory leak messages, e.g. : [...] gc: collectable <type 0131AD18> gc: collectable <dict 01300270> gc: collectable <getset_descriptor 013010A8> gc: collectable <getset_descriptor 01301148> gc: collectable <tuple 01301170> Somebody has any information on this apparent memory leak problem? Am I missing something obvious? ----- Christian