Hi, I have an existing app that works very well and now I want to add an opengl segment. I have the opengl park working just fine as a stand alone app but when I try to integrate it into the main app that is when things go bad.
In my existing app I use thing like surface.fill and display.update which is not allowed on an opengl surface. Is there anyway that I can start with a regular pygame surface then make it an opengl surface when I need it to be and then switch it back when I am done with OpenGL. I am not adversed to having two surfaces as long as I can control which one is on top. I tried doing this but as soon as I create the opengl surface it seems to replace the regular surface. I suppose I could just launch a second app to display the opengl portion but I would really like to avoid doing this. Any ideas would be great! Thanks, -- Bram Cymet Software Developer Canadian Bank Note Co. Ltd. Cell: 613-608-9752