Congratulations Julian, looking forward to it.

Devon

On Sun, May 2, 2010 at 6:00 PM, Luke Paireepinart <[email protected]>wrote:

> Yay.
> Pygame has needed this for a LONG time.
> Good luck!  Keep us updated.
>
> On Sun, May 2, 2010 at 5:55 PM, jug <[email protected]> wrote:
> > Hello!
> >
> > I'm going to write a new draw module for pygame and pygame2 as part of
> > GSoC this year. The aim is to have one draw module for pygame that
> > implements not only the very basic drawing of a few plain color shapes
> but
> > also drawing of more advanced shapes and whith more advanced attributes
> > (ie. curves, rounded corners, aa, etc.) as well as alternative filling
> > methods
> > (ie. procedural or image based textures, filling from another
> surface/image
> > (cloning), etc.). Unlike now the code will be object oriented thus you'll
> > need to create a (pen) object before using it to draw stuff. That is to
> to
> > keep
> > code clean and structured and avoid functions with (terribly) long
> parameter
> > lists. However, I plan to add some shortcuts for basic functionality (and
> > maybe
> > compatibility).
> >
> > I'm still thinking about concepts and have some more vague ideas in mind
> so
> > if you have any ideas or suggestions please tell me :)
> >
> >
> > While development I'll blog about any progress at
> > http://pygamedraw.wordpress.com/
> >
> > Even though I've got svn access to the pygame repo (thank you, rene) I
> also
> > have a (currently still empty) hg repo with wiki and issue tracker at
> > http://bitbucket.org/schlangen/pygamedraw
> >
> >
> > Regards,
> > Julian
> >
>

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