Congratulations Julian, looking forward to it. Devon
On Sun, May 2, 2010 at 6:00 PM, Luke Paireepinart <[email protected]>wrote: > Yay. > Pygame has needed this for a LONG time. > Good luck! Keep us updated. > > On Sun, May 2, 2010 at 5:55 PM, jug <[email protected]> wrote: > > Hello! > > > > I'm going to write a new draw module for pygame and pygame2 as part of > > GSoC this year. The aim is to have one draw module for pygame that > > implements not only the very basic drawing of a few plain color shapes > but > > also drawing of more advanced shapes and whith more advanced attributes > > (ie. curves, rounded corners, aa, etc.) as well as alternative filling > > methods > > (ie. procedural or image based textures, filling from another > surface/image > > (cloning), etc.). Unlike now the code will be object oriented thus you'll > > need to create a (pen) object before using it to draw stuff. That is to > to > > keep > > code clean and structured and avoid functions with (terribly) long > parameter > > lists. However, I plan to add some shortcuts for basic functionality (and > > maybe > > compatibility). > > > > I'm still thinking about concepts and have some more vague ideas in mind > so > > if you have any ideas or suggestions please tell me :) > > > > > > While development I'll blog about any progress at > > http://pygamedraw.wordpress.com/ > > > > Even though I've got svn access to the pygame repo (thank you, rene) I > also > > have a (currently still empty) hg repo with wiki and issue tracker at > > http://bitbucket.org/schlangen/pygamedraw > > > > > > Regards, > > Julian > > >
