Interesting. I made a small example which produces the error all the time and posted it on the chipmunk forum: http://www.slembcke.net/forums/viewtopic.php?f=1&t=1102 Apparently there's a problem with acute (<90 degrees) angles on polygons which is hard to fix in the engine.. Maybe I should do a workaround and create a more complex shape to match the snake-box image.
/Victor On Fri, Jul 30, 2010 at 1:44 AM, Jake b <[email protected]> wrote: > They are mostly acting like bouncing_balls.py, but less bouncy. > > But, they occasional are falling through the floor bottom right corner ( > where walls meet ) FPS is 50. > Ran it couple times. > > Seeing a ghost occasionally. ( One falls on right side of screen, velocity > is so high it but reaches bottom so fast its only blit 2-3 times. ) > > bouncing_balls doesn't do this. > -- > Jake >
