Hello all,

I'm trying to run my pygame application on my laptop's VGA output so I have
an "operator view" on the laptop screen and a "public view" on the external
screen.  They are using two different processes and communicating via TCP so
that's not an issue.  The only problem I'm having is that as soon as I drag
the pygame window onto the second monitor it stops refreshing.  Through some
experimentation it seems that if ANY portion of the pygame window is on the
other monitor it stops refreshing.  Has anyone encountered this before?  Any
thoughts on how to address it?  I've told Pygame to use the hardware
accelerated surfaces and double buffering but no combination seems to help.

Thanks,
Scott

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