I want to calculate a straight path of points between two points and each frame do:
sprite.x, sprite.y = sprite.path[step] step++ And have the sprite move along that line. I've lost all basic math skills, and don't want to spend an hour debugging such a simple thing. Mark On Tue, Aug 17, 2010 at 9:41 AM, Luke Paireepinart <rabidpoob...@gmail.com> wrote: > Can you be more specific about what you mean? Are you trying to interpolated > points between two endpoints or what? > > Sent from my iPhone > > On Aug 16, 2010, at 8:13 PM, Mark Reed <markree...@gmail.com> wrote: > >> Anyone have a function for calculating all the points on a line to be >> used for sprite movement? >> >> Mark >