Thanks for your reply!

On Wed, Sep 29, 2010 at 9:49 PM, B W <stabbingfin...@gmail.com> wrote:

> Hi, Kevin.
>
> You already created the example. :) Just replace the few lines in your
> __init__ method.
>
> Note that this is not a "better" way of doing it. It's just an approach
> that I find easier to work with when computing your graphics, i.e.
> "procedural" graphics.
>
> When you load your graphics from an image file, you get a surface sized to
> fit the image and can get your rect from it. In contrast, when computing
> your own graphics it might help to create your dimensions first (the rect)
> and use the rect in plotting your graphics primitives.
>
> Hope that explanation helps.
>
> Gumm
>
> On Wed, Sep 29, 2010 at 8:43 PM, kevin hayes <kevino...@gmail.com> wrote:
>
>> Hey...my apologies for taking so long to get back to you, I was staying at
>> a friend's house for a couple of days. I honestly don't understand your
>> email. Maybe you could give me a small example...if you wish.
>>
>>
>> On Mon, Sep 27, 2010 at 9:00 PM, B W <stabbingfin...@gmail.com> wrote:
>>
>>> Changing the order might help with procedural images. Then you can make
>>> the rect's attributes work for you.
>>>
>>>         self.rect = pygame.Rect(0,0,50,50)
>>>         self.image = pygame.surface.Surface(self.rect.size)
>>>         pygame.draw.circle(self.image, pygame.Color(0, 0, 255),
>>> self.rect.center, self.rect.width/2)
>>>         self.image.set_colorkey(pygame.Color('black'))
>>>         self.rect.center = 320,0
>>>
>>> Gumm
>>>
>>
>

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