Even though freetype supports OTF fonts, it looks like they are
rejected by pygame because of their extension. This patch enables
.otf fonts in pygame.font.get_fonts().
It's minimally tested (i.e., the enabled OTF fonts render properly),
but seems to work.
-Ian
--
Ian Katz
Research Engineer, MIT Sea Grant AUV Laboratory
[email protected] / 617 253 9312
*** /usr/lib/python2.6/dist-packages/pygame/sysfont.py 2010-10-27 14:43:05.966510229 -0400
--- scratch/sysfont.py 2010-10-27 14:44:49.254511698 -0400
***************
*** 273,279 ****
# no goodness with str or MBCS encoding... skip this font.
continue
! if font[-4:].lower() not in [".ttf", ".ttc"]:
continue
if os.sep not in font:
font = os.path.join(fontdir, font)
--- 273,279 ----
# no goodness with str or MBCS encoding... skip this font.
continue
! if font[-4:].lower() not in [".ttf", ".ttc", ".otf"]:
continue
if os.sep not in font:
font = os.path.join(fontdir, font)
***************
*** 462,468 ****
for line in entries.split('\n'):
try:
filename, family, style = line.split(':', 2)
! if filename[-4:].lower() in ['.ttf', '.ttc']:
bold = style.find('Bold') >= 0
italic = style.find('Italic') >= 0
oblique = style.find('Oblique') >= 0
--- 462,468 ----
for line in entries.split('\n'):
try:
filename, family, style = line.split(':', 2)
! if filename[-4:].lower() in ['.ttf', '.ttc', '.otf']:
bold = style.find('Bold') >= 0
italic = style.find('Italic') >= 0
oblique = style.find('Oblique') >= 0