Hi, on the upcomming android you can write apps with zero java :) Of course that is on 0.01% of peoples devices so far... but still nice for later.
"""If you're still looking at SDL-on-Android, you might want to check out the Gingerbread SDK/NDK, which now provides a mechanism for native apps that have access to libc, libm, libz, opengl|ES, opensl|ES, input/events/sensors, app/activity lifecycle, resources, etc, without the need to write any Java code. JNI is available for access to higher level Java APIs in the platform. http://developer.android.com/sdk/android-2.3.html http://developer.android.com/sdk/ndk/index.html http://developer.android.com/reference/android/app/NativeActivity.html """ On Mon, Dec 6, 2010 at 6:01 PM, Lenard Lindstrom <le...@telus.net> wrote: > Hi Tom, > > On 06/12/10 09:35 AM, Tom Rothamel wrote: > > >> On Mon, Dec 6, 2010 at 11:16 AM, stas zytkiewicz < >> stas.zytkiew...@gmail.com <mailto:stas.zytkiew...@gmail.com>> wrote: >> >> Are you planning to eventually port the pygame.mixer ? >> >> >> I'm not sure what the strategy for this would be. At the very least, I'll >> document the sound playback code I have now - and perhaps I'll try to write >> a compatibility layer. >> >> >> pygame.mixer wraps SDL_Mixer, which in turn provides a high level > interface to SDL's sound interface. I believe SDL_mixer can be built without > other dependencies such as SMPEG and ogg/vorbis. So if SDL audio works on > the Android then pygame.mixer should work without changes. > > Lenard Lindstrom >