Hi, Sounds cool.
have you seen orc? http://www.schleef.org/blog/category/liboil/ cya. On Sun, Jan 23, 2011 at 8:14 PM, Lenard Lindstrom <[email protected]> wrote: > The problem: > > Unlike other image packages, Pygame supports operations on many different > pixel formats: 32 bit pixel with alpha can blit to 24 bit without alpha, > eight bit palette can blit to 16 bit without alpha, and so on. This makes it > cumbersome to add new blit operations, like exclusive-or, and even more > difficult to add a new pixel format. > > The proposal: > > With the acceptance of PEP 3146 the Unladen Swallow offshoot of CPython will > be merged back into trunk Python sometime around Python 3.3. Unladen Swallow > brings with it a Python JIT powered by LLVM. LLVM is a compiler tool kit > that also provides runtime compilation to machine code. So the idea is to > generate blitters on demand for various pixel configurations with LLVM. > > Alternatives: > > Another possibility is to design as generic a blitter loop as possible, then > include some specialized loops for common pixel formats. Or one could > develop a preprocessor that translates a specialized blit description > language into corresponding C code, much the way Pyrex transforms Python > like code into C. This approach is used to write sound modules for the Lisp > based sound processing language Nyquist. > > > This is all just far out speculation. It is a long term goal not intended > for the next Pygame release. > > Lenard Lindstrom > >
