Hi,

Doing shaders this way isn't terribly portable, despite the deceptively
reassuring-looking code at the top of the screen.  I've had problems doing
it this way before.

I changed the code to use PyOpenGL's shader objects (the same way my library
works).  After I got it running, the problem didn't seem to exist
anymore--passing uniforms works as expected.  Using PyOpenGL's shader
objects has worked on every machine I've tried it on, so this should
(probably) also work!

Ian

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