Are there any areas that you think pygame examples / tutorials could
use a new tutorial?
Or perhaps certain documentation sections that could use work?

My thoughts are specifically non-OpenGL , or other libraries --
there's many existing tuts, and code for that.

..
My thought:
 I'm working on a project involving midi input,
 and I have some boilerplate I am going to upload , after cleaning it up.

-- 
Jake

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