Hi everyone,

it sounds like a stupid question but i have written a really simple program
where i just want to add a sprite to a sprite group and then draw the
containing of this group.

Here is the main code :


import pygame
> from sprites import Node
>
> pygame.init()
>
> screen = pygame.display.set_mode((640, 480))
> node_group = pygame.sprite.RenderPlain()
>
> node = Node((156, 234), 0)
> node_group.add(node)
>
> while 1:
>         node_group.update()
>         node_group.draw(screen)
>
>         pygame.display.flip()
>

And here is my sprite class :

import pygame
> from pygame.locals import *
> from loads import loadImage
>
> class Node(pygame.sprite.Sprite):
>         '''
>         Node class represent the sprite of each node of the
>         map. So, one instance of Node is created for each
>         node.
>         '''
>
>         def __init__(self, pos, node_type):
>                 pygame.sprite.Sprite.__init__(self)
>
>                 self.pos = pos
>                 self.node_type = node_type
>
>                 if self.node_type == 0:
>                         self.image, self.rect = loadImage('ground.bmp', -1)
>
>                 elif self.node_type == 1:
>                         self.image, self.rect = loadImage('wall.bmp', -1)
>
>                 elif self.node_type == 2:
>                         self.image, self.rect = loadImage('hole.bmp', -1)
>
>                 self.rect.topleft = pos
>
>         def update(self):
>                 pass
>

I maybe a bit tired but i can't see what i m doing wrong...

Thanks for your help.

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