Basically, just use pygame.time.Clock to maintain a constant framerate. On Mon, May 2, 2011 at 5:40 AM, Jake b <ninmonk...@gmail.com> wrote:
> What's the suggested way to use a fixed time step in pygame? I want to > verify I'm using the right method. I want it for the case when you're > not using a physics lib. > > ( There's resources at gaffer, and stackoverflow, ) > but none specifically pygame that I found. > > Do you know of an example? > > -- > Jake >