Basically, just use pygame.time.Clock to maintain a constant framerate.

On Mon, May 2, 2011 at 5:40 AM, Jake b <ninmonk...@gmail.com> wrote:

> What's the suggested way to use a fixed time step in pygame? I want to
> verify I'm using the right method. I want it for the case when you're
> not using a physics lib.
>
> ( There's resources at gaffer, and stackoverflow,  )
> but none specifically pygame that I found.
>
> Do you know of an example?
>
> --
> Jake
>

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