On Thu, 14 Jul 2011 13:57 -0700, "Michael Carius"
<michael.a.car...@gmail.com> wrote:

  # Python 2.x code
  class MySurface(object):
      def __init__(self, obj):
          if isinstance(obj, tuple):
              self._surf = pygame.Surface(*tuple)
          elif isinstance(obj, pygame.Surface):
              self._surf = obj
      def __getattr__(self, attr):
          return getattr(self._surf, attr)


This looks the most promising, but I couldn't actually get it to
work. What I want to do, is add extra attributes to a
pygame.Surface object, such as pos and size, including _abs
attributes that find the position relative to the screen. I'm
using this in my GUI toolkit (which I talked about doing for GSoC
earlier in the year). You can see the current surface.py module
at
http://bazaar.launchpad.net/~dreamsorcerer/simplegc/trunk/view/he
ad:/sgc/surface.py

This works perfectly if I create a new surface by passing in a
tuple, but I'm not sure how to get the same effect by passing in
an existing pygame.Surface object.

Thanks,
Sam Bull

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