hrmm, looks like a gfxdraw.aacircle on osx bug. Anyone else able to confirm the bug on their apple system too?
It could be to do with the particular video card I guess as well. I'm guessing if you draw to a surface that is not the screen, and then blit that one to the screen you'd avoid the bug. cu. On Sun, Jul 17, 2011 at 11:22 PM, Marian Steinbach <mar...@sendung.de>wrote: > On Sun, Jul 17, 2011 at 15:48, Weeble <clockworksa...@gmail.com> wrote: > > I tried, but I cannot reproduce this. Can you provide any more > > information about versions and platforms? > > Sure! Sorry for being short with details in the first place. > > platform.platform(): > Darwin-10.8.0-x86_64-i386-64bit > > sys.version: > 2.7.2 (default, Jun 24 2011, 14:06:16) > [GCC 4.2.1 (Apple Inc. build 5666) (dot 3)] > > pygame.ver: > 1.9.1release > > > > ... > > > > This is what I got: > > > > > https://lh4.googleusercontent.com/-1WIwoTVKZPk/TiLmc5DifmI/AAAAAAAAA_U/uvawJt7daWE/s800/screenshot.png > > > > Thanks for your efforts! > > Marian >