hrmm, looks like a gfxdraw.aacircle on osx bug.  Anyone else able to confirm
the bug on their apple system too?

It could be to do with the particular video card I guess as well.  I'm
guessing if you draw to a surface that is not the screen, and then blit that
one to the screen you'd avoid the bug.

cu.

On Sun, Jul 17, 2011 at 11:22 PM, Marian Steinbach <mar...@sendung.de>wrote:

> On Sun, Jul 17, 2011 at 15:48, Weeble <clockworksa...@gmail.com> wrote:
> > I tried, but I cannot reproduce this. Can you provide any more
> > information about versions and platforms?
>
> Sure! Sorry for being short with details in the first place.
>
> platform.platform():
> Darwin-10.8.0-x86_64-i386-64bit
>
> sys.version:
> 2.7.2 (default, Jun 24 2011, 14:06:16)
> [GCC 4.2.1 (Apple Inc. build 5666) (dot 3)]
>
> pygame.ver:
> 1.9.1release
>
>
> > ...
> >
> > This is what I got:
> >
> >
> https://lh4.googleusercontent.com/-1WIwoTVKZPk/TiLmc5DifmI/AAAAAAAAA_U/uvawJt7daWE/s800/screenshot.png
> >
>
> Thanks for your efforts!
>
> Marian
>

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