On Fri, Aug 26, 2011 at 1:25 PM, Aaron Brady <castiro...@gmail.com> wrote:

> Hello,
>
> I've done a lot of pygame.
>
> http://home.comcast.net/~castironpi-misc/pathfinding.1314246907.png
> http://home.comcast.net/~castironpi-misc/raster.1313242414.png
> http://home.comcast.net/~castironpi-misc/bezier_motion.1291142199.png
>
> And some including C extensions.
>
> http://home.comcast.net/~castironpi-misc/draw.1311647621.png
>
> I'd like to know if anti-aliased objects, in particular the edges of
> lines and fonts, can be rendered using transparency instead of
> directly blended colors.  Specifically, can the function calls draw 4-
> tuples of ( r, g, b ) specified in the arguments, plus + ( a,  ), the
> proportion of intensity determined by the drawing algorithm?
>
> The trick can of course be accomplished with 'numpy', the numerics
> package, but it is a heavyweight solution, in particular complicated
> and distracting, where programmer time is scarce; and slower, where
> run-time environment CPU time is scarce.
>


Hey,

have you tried out the gfxdraw package?  That's got some antialiased drawing
functions.

Reply via email to