On Fri, Aug 26, 2011 at 1:25 PM, Aaron Brady <castiro...@gmail.com> wrote:
> Hello, > > I've done a lot of pygame. > > http://home.comcast.net/~castironpi-misc/pathfinding.1314246907.png > http://home.comcast.net/~castironpi-misc/raster.1313242414.png > http://home.comcast.net/~castironpi-misc/bezier_motion.1291142199.png > > And some including C extensions. > > http://home.comcast.net/~castironpi-misc/draw.1311647621.png > > I'd like to know if anti-aliased objects, in particular the edges of > lines and fonts, can be rendered using transparency instead of > directly blended colors. Specifically, can the function calls draw 4- > tuples of ( r, g, b ) specified in the arguments, plus + ( a, ), the > proportion of intensity determined by the drawing algorithm? > > The trick can of course be accomplished with 'numpy', the numerics > package, but it is a heavyweight solution, in particular complicated > and distracting, where programmer time is scarce; and slower, where > run-time environment CPU time is scarce. > Hey, have you tried out the gfxdraw package? That's got some antialiased drawing functions.