Hi,

If you intend to backport Python 3.2 support to Pygame 1.9.1, then this issue 
is still open. Otherwise it was closed some time ago when I added Python 3.2 
support to the trunk:

http://svn.seul.org/viewcvs/viewvc.cgi/branches/surface_buffer/src/pixelcopy.c?root=PyGame&r1=2890&r2=2936&pathrev=3100

Pygame 1.9.2 pre surfarray works perfectly fine with Python 3.2.

Lenard Lindstrom


Sep 6, 2011 06:39:21 AM, pygame-users@seul.org wrote:

===========================================

Hello,

Yeah indeed, 3.2 wasn't out yet.  I updated the issue to state that it's not 
working with 3.2 yet.

cheers,

ps. I'm about 30% of the way through a first pass over all of the new/open 
issues.  I wish I was paying more attention to the other bug tracker earlier.


On Tue, Sep 6, 2011 at 7:42 AM,   wrote:



Sep 5, 2011 10:53:08 AM, pygame-users@seul.org wrote:

===========================================

Hello,

this bug report needs testing by someone with python 3.2.
    
https://bitbucket.org/pygame/pygame/issue/60/pygamesurfarray-doesnt-work-under-python-3

If someone can please confirm if the surfarray tests pass with python 3.2 or 
not, that would be great.


cheers,


Hi,

I don't think Pygame 1.9.1 was ever intended to work with Python 3.2. When 
1.9.1 came out was there even a Python 3.2? For Pygame 1.9.2pre the surfarray 
module does work with Python 3.2 though.

Lenard Lindstrom

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