Hi, If you intend to backport Python 3.2 support to Pygame 1.9.1, then this issue is still open. Otherwise it was closed some time ago when I added Python 3.2 support to the trunk:
http://svn.seul.org/viewcvs/viewvc.cgi/branches/surface_buffer/src/pixelcopy.c?root=PyGame&r1=2890&r2=2936&pathrev=3100 Pygame 1.9.2 pre surfarray works perfectly fine with Python 3.2. Lenard Lindstrom Sep 6, 2011 06:39:21 AM, pygame-users@seul.org wrote: =========================================== Hello, Yeah indeed, 3.2 wasn't out yet. I updated the issue to state that it's not working with 3.2 yet. cheers, ps. I'm about 30% of the way through a first pass over all of the new/open issues. I wish I was paying more attention to the other bug tracker earlier. On Tue, Sep 6, 2011 at 7:42 AM, wrote: Sep 5, 2011 10:53:08 AM, pygame-users@seul.org wrote: =========================================== Hello, this bug report needs testing by someone with python 3.2. https://bitbucket.org/pygame/pygame/issue/60/pygamesurfarray-doesnt-work-under-python-3 If someone can please confirm if the surfarray tests pass with python 3.2 or not, that would be great. cheers, Hi, I don't think Pygame 1.9.1 was ever intended to work with Python 3.2. When 1.9.1 came out was there even a Python 3.2? For Pygame 1.9.2pre the surfarray module does work with Python 3.2 though. Lenard Lindstrom