I just tried to blit to an OpenGL surface and got the following
message:
pygame.error: Cannot blit to OPENGL Surfaces (OPENGLBLIT is ok)

So, I tried using OPENGLBLIT, and it stopped coming up with the
error, but nothing is drawn to the screen. Can this provide a way
for pygame to blit surfaces to OpenGL, or will I need to rewrite
all my drawing for OpenGL as I initially thought?

As a second question, is there a way to check if the current
display is OpenGL or not?

Thanks,
Sam Bull

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